rFactor Endurance Series Mod Readme

rFactor Endurance Series Mod Readme

  

rFactor Endurance Series v1.0 Mod Readme
by EnduRacers Modding Team
The Endurance Series mod, created by EnduRacers, will give you
the chance to simulate the greatest endurance racing experience ever
seen in a video game. Cars from ALMS, LMS and the Le Mans 24hrs are
scheduled for this mod. Audi vs Peugeot, Aston Martin vs Corvette, Porsche
vs Ferrari, live the most mythical modern endurance battles playing the
Endurance Series mod !
For this important mod EnduRacers has choosen to work in packs. After the initial release including the mod base and
first pack of cars, Enduracers will release frenquent “Service
Packs”, adding new car models, sounds, physics and skins.
That is why the mod can be classified as “evolutive” and will live and
grow often after the initial v1.0 release.
We will be happy to answer any of your questions about
this mod, or if you have any problems, on our forum. We hope you enjoy
our mod.
Our forum : enduracers.easyforum.fr
1 – Endurance Series – v1.0 Features

11 Brand new 3D models from 2006 to 2008 from ALMS and LMS
championships, with accurate shapes and aero configurations and high
detail cockpits.
All the cars skins from 2006 to 2008 seasons of ALMS, LMS, Le Mans and FIA GT Championships available in high/low detail.
Helmet and Driving suits for each Team.
Pitcrew suits for each Team.
Several graphic details added for more realism and to feel the “endurance spirit” better.
Specific UI Data menu textures, using modern showroom by Maciex.
Realistic sounds for all cars using real sound samples thanks to the help of several racing teams.
Very
accurate physics, created in collaboration with Gentlemen
Racers physics team, with help from real teams and drivers.
Physics validated with telemetry and real drivers, up to date specific
1.250 optimisations (tyres wear curves, pit menu,…).
Specific
real endurance racing physics settings : tyre choices, fuel
consumption, aero configurations, traction control use, engine mapping
configurations,…
Driver swap support.
Realistic pit crew menu configuration.
FFB upgrades to choose your preferred steering force, see following paragraph to have optimum settings for FFB.
Real Feel FFB and Leo FFB support (see readme for tested setups).
Advanced damage.

v1.0 Models List:

P1: Zytek 06S (Spec 2006 LMS/LM)
P1: Creation CA06H (Spec 2006 LMS/LM)
P1: Epsilon Euskadi EE1 (Spec 2008 LMS/LM)

P2: Porsche RS Spyder (Spec 2006)
P2: C65 AER (Spec 2006 LMS/LM)
P2: C65 Judd Spec (2006 LMS/LM)
P2: C65 Ford (Spec 2006 LMS/LM)
P2: C65 Mazda (Spec 2006)

GT1: Aston Martin DBR9 (Spec 2006-2007-2008)
GT1: Corvette C6.R (Spec 2006-2007-2008)

GT2: Porsche 996 RSR (Spec 2006)
GT2: Porsche 997 RSR (2007-2008 LMS/LM)
GT2: Panoz GT2 (Spec 2006)
GT2: Spyker C8 (Spec 2006-2007)

2 – Endurance Series – Driving Information

Traction Control Usage:
The TC is activated with the F8 button by default, you should assign this to your steering wheel.
The use of traction control is something currently totally
misunderstood in Simracing. Several leagues forbid it because it’s
too easy to drive with. But this is not reality.
The traction control is a multiple choice button often found on
steering wheels of the real cars in order to setup the level of TC.
So, in real races, the driver can change it on the fly, going
from no TC to full TC when the track requires it.
So all servers should allow the TC at all levels and let the driver choose the one he wants to use.

See also  EnduRacers | Modding Team

AutoBlip:
The autoblip allows the driver to have an easier downshift with the
car. It’s an electronic device that adds an automatic blip on
the throttle when the driver is downshifting, in order to synchronize the engine RPM with the transmission to prevent transmission
lockup under braking.
Autoblip is only available, in real-life and in the mod, on
prototypes P1 and P2. So for GT cars, GT1 and GT2, you will have to
blip the throttle manually when braking and downshifting in order
to keep the car balanced and prevent the rear wheels from locking up.

Engine Usage:
Oil optimum temperature: about 100 Degrees Celsius / 212 fahrenheit degrees.
One piece of important advice : don’t forget to switch off the engine when you are
pitting in order to avoid overheating your engine that could end with engine
failure. It’s very important.

Boost mapping usage recommendations:

You can adjust boost (more power/torque in live) by configuring Increment boost and Decrement boost :

The default value is conservative on the engine and is the lowest position (for each
car), if you increase this, your fuel consumption and engine temperature is increased in
the same way you increase your power and torque, the more you increase the more
you wear the engine.

Fuel Usage:
The average fuel consumption on all cars is around 1 hour for full
fuel tank capacity. It can be more or less, depending of the boost
mapping level and cars.

Brake Usage:
The brakes have the following range usage, outbound these values the brakes loose efficiency

Steel brakes (GT2 cars only) = 150 Degrees Celcius to 600 Degrees Celcius
Carbon brakes (GT1, P1, P2 cars) = 250 Degrees Celcius to 900 Degrees Celcius

Tyre Wears:
Here are the indicative tyre wears:
Super Soft = Qualifications or short stint
Soft = 1 stint
Medium = 1.5 stint
Hard = 2 stint
Optimum temperature range: between 85 Degrees Celsius and 105 Degrees Celsius

3 – Endurance Series – Hardware/Software configuration recommendations
Steering wheel upgrades description:

You can adjust the level of the power steering by using these upgrade levels:

Mirrors:
The left and right mirrors on the real cars are not usable. The
drivers don’t see them when they are behind the wheel. The external
mirrors are only on the car to be compliant with the championship
regulation.
That’s why the drivers have an internal mirror to see what is behind them. They have difficulties seeing the sides of the car.

rFactor lighting parameters for night race performances:

In your PLR (find it in UserData\MyProfile\MyProfile.plr) change the following lines to get the best, render on/in car with a maximum of FPS and realism.

Max Headlights=”3″ // Max headlights visible relative to your car.
Headlights On Cars=”1″ // Headlights illuminate other cars.

See also  EnduRacers | Endurance Series rF2

rFactor sounds parameters :

rFactor FFB options for
Logitech wheels (inverse efforts for other manufacturers) (you could
adjust between -72% and -100% for more force or use upgrade in the mod,
depends on pilots and wheels):

rFactor rates :

FFB Parameters
controler.ini ForceFeedback section values recomended for Logitech G25 Wheels :
ForceFeedback section for G25

Logitech panel configuration for G25 :

Real Feel FFB Setup

In the upgrades of the selected car, choose RealFeel (FFB level 0)

Logitech panel:

If you have low forces in the centre of your wheel, you can increase the red circled parameter in your driver CP

After this, put this information in your RealFeelPlugin.ini

[General]
RealFeelIsOn=True
ConsoleEnabled=False
SpeechEnabled=True
LogEnabled=False
KeyRepeatDelay=0.100000
SteerForceInputMax=11500.000000
ConsoleRepeatDelay=0.100000
MinSpeed=20.000000
DefaultMaxForceAtSteeringRack=-1500.000000
DefaultSteeringDamper=11500.000000
DefaultSmoothingLevel=0

[GT1]
MaxForceAtSteeringRack=-2400.000000
SteeringDamper=11500.000000
FFBMixerRealFeelPercent=100.000000
SmoothingLevel=0
[GT2]
MaxForceAtSteeringRack=-2500.000000
SteeringDamper=11500.000000
FFBMixerRealFeelPercent=100.000000
SmoothingLevel=0
[P1]
MaxForceAtSteeringRack=2900.000000
SteeringDamper=11500.000000
FFBMixerRealFeelPercent=100.000000
SmoothingLevel=0
[P2]
MaxForceAtSteeringRack=2850.000000
SteeringDamper=11500.000000
FFBMixerRealFeelPercent=100.000000
SmoothingLevel=0

LeoFFB and Real Feel FFB mixed setup
Additionnal information to mix Real Feel and LeoFFB :

Information to put in your LeoFFB plugin:

16.5 Front Wheel lock angle, degrees (max deflection to one side from straight on)
0.67 Front wheel distance to centerline (half the front wheel track) in metres, from .pm file
1.65 Front axle distance to body reference point (about half the wheel base) in metres, from .pm file
1.2 Relative strength of FFB effects
7.0 Aligning moment curve shape / feeling of tyre losing grip. Lower numbers are duller, range 1.0 .. 10
0.99 Negative aligning moment parameter for high slip angles, range 0.0 … 1.0
10.19 Slip angle where aligning moment reverses direction – typically between 8 and 15 degrees
3.8 Caster (dimetionless)
0.0 Camber ratio (not degrees!)
1.0 Road bumps feeling on the wheel
11500.0 maximum FFB force for stationary and low speed effects
12.0 stiffness of stationary wheels
1.5 wheel rubber hardness (1..5)
7.0 how quickly static forces drop off when rolling

Informations for your RealFeel plugin:

[General]
RealFeelIsOn=True
ConsoleEnabled=False
SpeechEnabled=True
KeyRepeatDelay=0.100000
SteerForceInputMax=11500.000000
ConsoleRepeatDelay=0.100000
MinSpeed=20.000000
LogEnabled=False
DefaultMaxForceAtSteeringRack=1500.000000
DefaultSteeringDamper=11500.000000
DefaultSmoothingLevel=0

[P1]
MaxForceAtSteeringRack=2900.000000
SteeringDamper=11500.000000
FFBMixerRealFeelPercent=60.000000
SmoothingLevel=0
[P2]
MaxForceAtSteeringRack=2850.000000
SteeringDamper=11500.000000
FFBMixerRealFeelPercent=60.000000
SmoothingLevel=0
[GT1]
MaxForceAtSteeringRack=-2500.000000
SteeringDamper=11500.000000
FFBMixerRealFeelPercent=50.000000
SmoothingLevel=0
[GT2]
MaxForceAtSteeringRack=-2500.000000
SteeringDamper=11500.000000
FFBMixerRealFeelPercent=50.000000
SmoothingLevel=0

4 – Endurance Series – Installation
Install in your main rFactor folder
5 – Endurance Series – Web links

www.enduracers.com
www.epsiloneuskadi.com
Gentlemen-Racers.org, SimRacing French community
www.rfactorcentral.com

6 – Endurance Series – EnduRacers Modding Team

Alexandre Van HOOREBECKE “Vancop” : Sounds
Christophe LEMESLE “Chris91” : Skinning
Yoan BOULLE “CPR” : Media
Greg HUON “Migreg” : Media, Cameras
Hervé THOMAS “Vevex” : Texturing, skinning
Jietse MELOTTE “Integra” : Quality control
Kyle WILLIAMS “NightSt@lk3r” : Modeling, Integration
Marc CHAPELLE “klo-che” : Coordinator, Integration, Skinning, ReadMe
Matias VALERIO “mjv_c0h1” : Modeling
Maxime MENANT “LeBLOB777” : Texturing, Skinning
Maxime MOREAU “Ricco” : Skinning
Mike MUELLER “mjmueller69” : Super Painter, Skinning, Modeling help
Nicolas PAPELEUX “ViveMclaren” : Modeling
Sam ELIAS “Frosty 20” : Beta Test
Thomas ARNAUD “Icedob” : Skinning
Yoann LE JEUNE “Yoann56” : Modeling, Cameras
Yoann RAGEOT “F1 Mania” : Modeling

Endurance Series – External skins

Playmobil : Skinning

Endurance Series – Test Drivers

Jaroslav honzik : Test driving, Beta Testing
Sean Edwards : Test driving
Stuart Moseley : Test driving
Tom Milner Jr. : Test driving

7 – Endurance Series – Gentlemen-Racers.org Physics Team

Alexandre Puigsegur alias Fuelex : Physics, Test driver,Engine GFX
Julien VIDOT : Physics, Test driver
Pawel Kasprzycki alias Pawel : Gen optimisations, Test driver
Bailly Christophe alias Dolphins : Test driver
Daniel JUSTOU alias MaD_King : Physics team coordination, Collision help, Skinning help, HTML ReadMe, RealFeel compliance, Test driver
Grosjean Francis alias BigJohn : Test driver
Aloko Dimitri alias Aloko : Test driver
VAN DE WOUW Patrice alias PatciVW : Test driver
DECOSNE Jerome alias Gerhom : Graphical interface, Test driver
Greg HUON alias Migreg : Test driver
Paulo Soares alias Paulo : Test driver
Joubert Pascal alias Djoubs : Test driver
Christophe Hornus alias Chrisdoud : Collision tester, Test driver
Final beta testing and general feeling, Gentlemen-Racers.org pilots and friends

See also  EnduRacers | Flat6Series Readme (GB)

Information: The Private cars and helmets are to be used only by their respective simracers owner, please respect this.
8 – Endurance Series – Acknowledgements
Special thanks for their help in the mod’s developement and their collaboration to :

Ivan Platas, Epsilon Euskadi (www.epsiloneuskadi.com)
M. Joan Villadelprat, Epsilon Euskadi (www.epsiloneuskadi.com).
M. Jordi Caton, Epsilon Euskadi (www.epsiloneuskadi.com).

Team Chamberlain Engineering for Sound help.
Steve Briggs, Team Chamberlain Engineering for physic data informations.
Kyle Wilson-Clarke, Team Chamberlain Engineering (www.kylewc.co.uk) for Physic Data informations.

Team Pescarolo Sport (www.pescarolo.com) for Sound help.
Team Oreca-Matmut (www.oreca.fr) for Sound help.
Team Rollcenter Racing (www.rollcentre.co.uk) for Sound help.
Team Larbre Competition (www.larbre-competition.com) for Sound help.
Team IMSA Performance Matmut (www.matmut.fr) for Sound help.
Team Felbermayr Proton (www.protoncompetition.de) for Sound help.
Team Spyker Squadron (www.spykersquadron.com) for Sound help.
Team JMB racing (www.jmb-racing.com) for Sound help.

Helder Pedro (website).
nWODT_Cobalt (team design, graphic help).
All the Gentlemen Racers Community drivers for the beta test help and resources
ISI for the Panoz model and Panoz sounds.
Maciex for the Modern Showroom.
Pain-less for rFactor blue.

9 – Endurance Series – Disclaimer / Protection licences:

This creation is protected by Creative Commons contract.
All EnduRacers stuff included in this pack is under protection of Creative Commons intellectual work protection licences.
All files included in this mod (including 3d files, sounds, physics, skins and all other files) are property of EnduRacers.
It’s not allowed to modify the 3d model, or other 3d parts of the mod. Physics or sounds files are not allowed to be modified.
This mod may not be profited from commercially by a third party.

10 – Endurance Series – Disclaimer:

“Epsilon Euskadi” logo, “Metca” logo, “Metca” emblem, “www.epsiloneuskadi.com” are properties of Epsilon Euskadi.
The Panoz models and sounds are property of ISI.
EnduRacers
has no relationship with IMSA (International Motor Sports Association),
ACO (Automobile Club de l’Ouest) or any of the sponsors in this mod, and
copyrights of those products reside with the individual copyright
holders.
The material provided in our mod is not connected to ISI (Image Space Incorporated).
Use
the mod at your own risk. EnduRacers and Epsilon Euskadi will not be
taken responsible for losses or damages resulting from the use of
this mod. EnduRacers has no relationship with any of the sponsors
in this mod, and copyrights of those products reside with the individual
copyright holders.
EnduRacers © 2009

The best is coming, don’t forget this is just the start…
Best regards.
EnduRacers Modding Team

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